Alliances at War

Races

Raven – Not in Play

Once worshipped by humans, and with good reason! What they lack in military power, they make up for with incredible speed and ferocity. The raven has the uncanny ability to attack and return to a defensive position before the enemy knows what hit them.

Racial Abilities

  • 1 hour attack time
  • On a failed attack 50% will return after 1 update
  • Two/third of normal losses on all military attacks
  • Two/third of normal landgain on standard grabs
  • 75% of normal damage on Blasphemy Crusade, Raze and Pillage
  • Cannot be affected by Winds of Distress

Military Units

Class Off/Def Cost
Basic Nester 0/0 10 cr
Off Blackclaw 2/0 130 cr
Def Razorwing 0/6 740 cr
Elite Blackwing 5/6 835 cr
Thief Screecher 0/0 350 cr

Rept Hai – Not in Play

The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.

Racial Abilities

  • 2 generals (can send out 2 separate armies)
  • +15% offense when attacking with both generals
  • Cause 4x losses to attackers when defending
  • Venom attack: Tribes attacked by a rept hai incur consecutive military losses for 1-4 updates

Military Units

Class Off/Def Cost
Basic Hatchling 0/0 50 cr
Off Wyvern Rider 9/0 880 cr
Def Basilisk 0/7 850 cr
Elite Hydra 9/6 1,000 cr
Thief Gorgon 0/0 400 cr

Uruk Hai – Not in Play

The dominate race among the greenskins, Uruk Hai are incarnations of Destruction even more twisted than their foul relatives. They still preserve the secret spells of their ancient wizard creator, though they inherited none of his prowess for magic. Their minds are bent on only one aim: destruction, which they often achieve.

Racial Abilities

  • Homes hold 450 citizens
  • Extra spell Saruman's Haste: Reduces attack time to 2 hours
  • Extra spell Saruman's Wrath: +5% offence and +15% attack damage
  • Extra spell Roar of the Horde: +%5 Offense, 10% chance to return a huge fireball when someone casts a spell on you and 25% lower food consumption

Military Units

Class Off/Def Cost
Basic Pit Spawn 0/0 75 cr
Off Hill Troll 8/3 1,250 cr
Def Ogre Shaman 0/5 645 cr
Elite Half-Giant 7/4 1,045 cr
Thief Blackguard 0/0 400 cr

Viking – Not in Play

Unfortunately, it is very expensive to train a Viking. They are very dense, and tend to be overtly arrogant. Though once trained, a Viking is a very strong and versatile unit.

Racial Abilities

  • Inflict 2x more losses to enemy military on attacks
  • 33% chance of location not showing in any news when attacking
  • Hit 'n' Run, Raze & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)

Military Units

Class Off/Def Cost
Basic Soldier 1/1 100 cr
Off Swordman 5/2 380 cr
Def Archer 2/8 950 cr
Elite Berserker 9/6 1,030 cr
Thief Looter 0/0 330 cr