Once worshipped by humans, and with good reason! What they lack in military power, they make up for with incredible speed and ferocity. The raven has the uncanny ability to attack and return to a defensive position before the enemy knows what hit them.
Racial Abilities
1 hour attack time
On a failed attack 50% will return after 1 update
Two/third of normal losses on all military attacks
Two/third of normal landgain on standard grabs
75% of normal damage on Blasphemy Crusade, Raze and Pillage
Cannot be affected by Winds of Distress
Military Units
Class
Off/Def
Cost
Basic
Nester
0/0
10 cr
Off
Blackclaw
2/0
130 cr
Def
Razorwing
0/6
740 cr
Elite
Blackwing
5/6
835 cr
Thief
Screecher
0/0
350 cr
Rept Hai – Not in Play
The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.
Racial Abilities
2 generals (can send out 2 separate armies)
+15% offense when attacking with both generals
Cause 4x losses to attackers when defending
Venom attack: Tribes attacked by a rept hai incur consecutive military losses for 1-4 updates
Military Units
Class
Off/Def
Cost
Basic
Hatchling
0/0
50 cr
Off
Wyvern Rider
9/0
880 cr
Def
Basilisk
0/7
850 cr
Elite
Hydra
9/6
1,000 cr
Thief
Gorgon
0/0
400 cr
Uruk Hai – Not in Play
The dominate race among the greenskins, Uruk Hai are incarnations of Destruction even more twisted than their foul relatives. They still preserve the secret spells of their ancient wizard creator, though they inherited none of his prowess for magic. Their minds are bent on only one aim: destruction, which they often achieve.
Racial Abilities
Homes hold 450 citizens
Extra spell Saruman's Haste: Reduces attack time to 2 hours
Extra spell Saruman's Wrath: +5% offence and +15% attack damage
Extra spell Roar of the Horde: +%5 Offense, 10% chance to return a huge fireball when someone casts a spell on you and 25% lower food consumption
Military Units
Class
Off/Def
Cost
Basic
Pit Spawn
0/0
75 cr
Off
Hill Troll
8/3
1,250 cr
Def
Ogre Shaman
0/5
645 cr
Elite
Half-Giant
7/4
1,045 cr
Thief
Blackguard
0/0
400 cr
Viking – Not in Play
Unfortunately, it is very expensive to train a Viking. They are very dense, and tend to be overtly arrogant. Though once trained, a Viking is a very strong and versatile unit.
Racial Abilities
Inflict 2x more losses to enemy military on attacks
33% chance of location not showing in any news when attacking
Hit 'n' Run, Raze & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)