Alliances at War

Races

Mori Hai

Long thought to have perished in the ancient war, the Mori Hai were rediscovered looting a small human outpost. It is thought that when all was lost, they retreated to the mountains of Orkfia and hid themselves. The little that is known about them is from the ancient documents pertaining to the war, in which they played a central part. They are fast and agile, but what other secrets do they hold?

Racial Abilities

  • +15% homes allowed
  • 3 hour attack time
  • Homes count as 3/5th Hideouts and 1/5th Weaponries
  • +1 food per thieve per update

Military Units

Class Off/Def Cost
Basic Gnome 0/0 60 cr
Off Goblin 6/0 700 cr
Def Axethrower 0/7 1,050 cr
Elite Ogre 6/5 815 cr
Thief Assassin 3/3 350 cr

Oleg Hai

Also known by the common name of 'trolls,' the Oleg Hai spawn warriors bred for battle. If that weren't bad enough, they easily regenerate from Destruction-charged violence, which makes killing a troll for good something of a legendary feat. Naturally greedy, they sometimes overextend to conquer and dominate. Fortunately for them, harpies provide the brains behind the brawn, when they can be found and bribed at least.

Racial Abilities

  • +30% more land gained when attacking
  • 2 hour military training time
  • Harpies are mercenaries. Up to 40% of your citizens can be trained instantly to fight for you for 4 hrs before returning as citizens
  • 10 Wolfriders and White skulls will join the army for every acre conquered

Military Units

Class Off/Def Cost
Basic Gnome 0/0 50 cr
Off Wolfrider 8/2 850 cr
Def White Skull 3/8 1,000 cr
Merc Harpie 5/5 200 cr
Thief Thief 0/0 440 cr