Alliances at War

Races

Brittonian

The descendants of a once great Empire, the Brittonians ultimately fell to themselves. Riots broke out in the streets, the Temple of Albion was burned to the ground, and the Priest-King was dragged from his opulent palace by the masses and torn to pieces. In this period of decline the roads crumbled, the army dissipated, and the fields lay fallow. Barbarians destroyed what was left of the great cities. With such a great population, the Brittonians would have faced extinction had they not turned to the underworld. The network of power splintered and reformed around those with the most gold. Few now remember the glory of their forefathers in a land ruled by thieves.

Racial Abilities

  • All buildings hold twice as many units
  • 50% of normal food consumption
  • Hideouts hold 30% more thievery plans
  • 1 guard house produces 1 rogue per update

Military Units

Class Off/Def Cost
Basic Scoundrel 1/0 100 cr
Off Marauder 4/1 950 cr
Def Sentinel 0/4 1,100 cr
Elite Bandit 3/2 650 cr
Thief Rogue 2/1 475 cr

Dwarf

Dwarves were recently freed by the other human races, while not totally being humans, these smaller ‘half-humans’ are expert craftsmen, dedicated miners and strong warriors, rivaling the vikings as fighters.

Racial Abilities

  • All buildings except guilds, hideouts and labs hold 100 citizens
  • 2 hour build time
  • Buildings do not cost wood
  • 30% walls and weaponries allowed

Military Units

Class Off/Def Cost
Basic Grunt 0/0 50 cr
Off Hammer Smasher 7/0 1,050 cr
Def Stone Thrower 0/7 1,150 cr
Elite Grey Beard 8/3 1,300 cr
Thief Short Cloak 0/0 350 cr

Templar

The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged.

Racial Abilities

  • Has no thief unit
  • Clerics are mystic units (1 mystic per acre provides 1 mage level, does not stack with academies)

Military Units

Class Off/Def Cost
Basic Monk 0/0 60 cr
Off Pegasus Knight 4/0 310 cr
Def Seraph 0/9 1,300 cr
Elite Paladin 7/4 665 cr
Mystic Cleric 5/1 550 cr