Alliances at War

Races

Dark Elf

In the mythical epics of the elves, the Dark Elves were cast away for a great sin untold. In their exodus from the great cities of their brethren, they found themselves in too small of numbers to rely on might alone to protect themselves, and so they made a pact with the forces of Destruction. In return for their immortality, they were granted mastery over the powers of magic.

Racial Abilities

  • +25% mage level bonus
  • Mana regenerates 75% faster then normal

Military Units

Class Off/Def Cost
Basic Slinger 0/1 50 cr
Off Nightstalker 4/0 450 cr
Def Sorcerer 0/4 350 cr
Elite Nightrider 4/7 785 cr
Thief Assassin 0/0 330 cr

High Elf

Said to be the first living beings to inhabit Orkfia, who were created by Deam as guardians of the world. The scriptures of the priestesses state that they were the originally vessels for the souls of their kin, the Light Elves. However they have long since diverged from their spiritual ancestors. The sacred enchantment placed on them, wrought of Preservation, binds them to the world... invulnerable to destruction. Ages of rebirth has granted them the wisdom to not repeat the mistakes of the past.

Racial Abilities

  • All military units are immortal (when attacking and defending)
  • 15 Longbowmen will join the army for every acre conquered
  • 2 generals (can send out 2 separate armies)
  • +5% offense when attacking with both generals

Military Units

Class Off/Def Cost
Basic Slinger 0/0 50 cr
Off Sage 8/0 950 cr
Def Longbowmen 0/8 1,100 cr
Elite Priestess 5/5 485 cr
Thief Rogue 0/0 350 cr

Light Elf

This enigmatic race of elves has arrived in the world of Orkfia from the divine realms beyond. Little is known of them, and they claim nor volunteer nothing of themselves, though their serene grace seems unfathomably ancient. Beings more spiritual than physical, they both excel in the arcane arts and are vulnerable to them.

Racial Abilities

  • Basic self spells give +50% instead of normal bonuses(excludes Deam's Hunt and Ciorin's Blessing)
  • +35% spell damages on targets
  • +15% spell success rate on targets and self
  • Spells on a Light Elf cannot be voided or negated
  • Blasphemy Crusade deals 25% more building damage against a Light Elf, but it doesn't destroy guilds

Military Units

Class Off/Def Cost
Basic Acolyte 0/0 75 cr
Off Maia 3/3 600 cr
Def Istar 0/5 1,200 cr
Elite Vala Scion 2/4 900 cr
Thief Scout 0/0 500 cr

Wood Elf

Also known as Sylvan Elves, these elves did not attend the Pilgrimage of Deam. The long memories of the treefolk accord that their reverence for nature caused them to decline the otherworldly summons which granted immortality to those who, in the eyes of the Wood Elves, abandoned their duties at the end of the Golden Age. They prefer a solitary life and can call upon the spirits of the forest to protect them if need be.

Racial Abilities

  • Each hideout holds 35 thieves
  • +25% thievery plans per update
  • 2 hour return time for thieves

Military Units

Class Off/Def Cost
Basic Slinger 0/0 20 cr
Off Woodrider 4/0 440 cr
Def Druid 0/7 800 cr
Elite Tree Ent 0/10 1,380 cr
Thief Grassrunner 0/2 300 cr