Alliances at War

Races

Balrog

These accursed demons of shadow and flame have been sealed away from the lands of Orkfia for aeons. The magic that has bound them is broken, and they have been unleashed upon the world. None who live now remember their terrifying strength nor could know who would be responsible for their freedom.

Racial Abilities

  • +25% damage on destructive attacks (Raze, Pillage, Blasphemy Crusade).
  • 15% fewer homes allowed
  • Balancing traits—Mines, farms and yards produce 50% of normal; 50% non-homes space efficiency; 50% of normal military upkeep.

Military Units

Class Off/Def Cost
Basic Damned Soul 0/0 50 cr
Off Devil 13/0 650 cr
Def Occultist 0/13 800 cr
Elite Demon 13/13 1,100 cr
Thief Spy 0/0 250 cr

Nazgul

Soulless creatures experimented on with evil necromancy, the Nazgul believe their “curse” to be a gift. The Nazgul have strong resistances due to the ancient curse placed on them.

Racial Abilities

  • 2 hour returntime
  • Immune to intercepts
  • 25% resistance to mystics and thievery
  • 25% chance to fail spells and ops

Military Units

Class Off/Def Cost
Basic Possessed Mortal 0/0 50 cr
Off Black Rider 5/2 450 cr
Def Bloodpet 0/7 800 cr
Elite Wraith 6/5 850 cr
Thief Gollum 0/0 250 cr

Spirit

It is difficult enough to see a spirit, but to kill one? What a spirit really is, is a little bit of a mystery. It is long thought that they are the cursed souls of the Nazgul. Lacking a physical form brings its advantages, but it also brings its disadvantages.

Racial Abilities

  • Cannot be visioned
  • Do not require food
  • Each hideout holds 35 thieves
  • Thieves are undetectable (no losses on failed ops)
  • Thieves have a 2 hour return time
  • +25% mage level bonus

Military Units

Class Off/Def Cost
Basic Ghost 0/0 50 cr
Off Phantom 5/0 450 cr
Def Poltergeist 2/7 780 cr
Elite Ghoul 6/3 600 cr
Thief Apparition 0/3 400 cr

Undead

The Undead were once living, breathing creatures, and are indeed a fearsome sight. It is very difficult to kill one, as they do not breathe, nor do they have any organs to pierce. The only food they prey upon is enemy flesh.

Racial Abilities

  • Can not explore.
  • Can not cast selfspells.
  • Do not use basics, cannot buy basics from the market. Cannot release any basics.
  • Vampires are immortal (when attacking & defending).
  • When attacking 25% of the slain army will join your military as Vampires.
  • Citizens slain on raids join your population
  • Undead also have the unique option to sacrifice their own citizens for rps, gaining 1 rp per 200 citizens sacrificed.

Military Units

Class Off/Def Cost
Basic Skeleton 0/0 120 cr
Off Zombie 9/0 1,050 cr
Def Mummy 0/8 850 cr
Elite Vampire 7/9 1,300 cr
Thief Imp 0/0 250 cr