Heritage

by Alliances At War

After 6 weeks (in Orkfian time this measures 84 years) your tribe leader is 100 years old and dying. If you survive the full period of 6 weeks that your leader has to live, you will start your next tribe with a heritage bonus to land, money and fame, based on the success of your previous tribe.

Same is true if you get killed, but to a smaller degree, killed tribes get 75% of the normal heritage and tribes killed during war only 50%.

Sesshomaru:
Heritage rewards skill, as well as activity, the two things it takes to get to 10,000 acres and staying alive to reap the benefits of it. But more importantly it doesn't put experienced players hungry for acres in the same bracket as the real beginners; giving them a chance to acclimatize, learn the basics and get some friends in the game to play with before they have to deal with the scarred ol' veterans. This helped me immensely when I started playing around 6 months ago; had the competition been anything like what it is in the 2,000-5,000 acres bracket, I likely would've given up at once.
Aqualightnin:
Alliances at War is a war game, and dying in this game is more common than the average new guy would expect.

Heritage is one of the things that helps to keep the experienced players from encountering new players until they have had a chance to learn and play with other newer guys a bit. By the time you hit 1000-2000 acres you know a bit more about the game, and having a better chance of surviving encounters with the experienced/organized larger alliances. Without heritage, each time any large ally member died, they would be back at 400 and pose a threat to all new, inexperienced players. Also any new players that bug them would be at risk (even simply by posing a POTENTIAL threat), because the experienced players are in an organized alliance, and could just simply ask to have the nuisance destroyed. I'd also like to point out that the majority of heritage cases come out between 1000-2000 acres and barely can afford enough defense to hold the position, much less pose a threat to anyone right away, so the new guys, who are somewhat established by this point, will be slightly at an advantage at equal sizes, because they will have the defense, and most likely the offense as well.

Last updated: August 2010