Fame will give 1 % extra offence for each 1000 fame. (Same as the population bonus, maximum is 50% = 50,000 fame)
3. Heritage Bonus
Doubled fame bonus from heritage
Heritage land bonus becomes exponential:
1000 = ~570 acres
2000 = ~780
5000 = ~1300
10000 = 2000
P.S. heritage still only applies when the ruler dies due to age.
4. Races
Eagles are added back
+35% max mp ->
+35% max Mana Points
+35% max Thievery Points
30% chance that enemy troops won't find an eagle when trying to attack them
1% Production gives .25% increased output to labs, yard output increased to 1.0% increased output.
Individual decay rates for each research branch:
-.4% engineering
-.3% defence
-.1% offence
-.2% production
6. Rankings
History rankings now show "current age" rankings:
* King of the Hill (current winning criteria of an age)
* Largest Alliance
* Timeline (although these are not rankings)
~ Major bug fixes ~
Names with ' in them won't collide with the objects anymore
Dragons' heritage fixed
~ And also thanks to this age's game changes committee ~