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Dev Lord Iluros, May 2009, edited | |
*Game changes* Bug fixes - Commandeer could take more acres than there were because of a minimum of acres taken even when the target didn't have those. This bug only affected the recieving end. - SoD and Fountain of Resu casted on alliance mates showed the targetname in the targetnews as the caster. Changed it to show the casters name in the targetnews. - Heal used to show an entirely different message and is now uniform with SoD and Fountain. - Links to topics on the forum without the postcount(like 0-15) after the url were broken. Should work now. - Table sorters were broken. Works like a charm now. - Lightning Bolt didn't actually kill military, it just put them back to 0 hours away. Now it does kill military. - Lightning Bolt could target more units than there were units out. Shouldn't happen again. Changes - Getting killed out of war gives 75% of the heritage you would get from dying of age. - Getting killed in war gives 50% of the heritage you would get from dying of age. - Getting killed heritage on fame isn't changed. - Getting killed heritage does affect max acres you can get back. Now 2000, killed in war 1000. - Entering protection during war causes one half of your land to count towards your alliance's defeat - Raze: Reduced damage by 25% - Raid: Increased land gains by 3x - Walls: 1% walls = 2.5% reduced building damage from attacks (raze and BC) - Weaponries: 1% weaponries = 2.5% increased building damage when attacking - Churches/Guardhouses: Change 1% resistance/protection respectively to 2% - Race tweaks: Mori hai: Axe Thrower (0/6) - 1100 cr -----> Axe Thrower (0/6) - 1000cr Oleg Hai: 25 White Skulls will join the army for every acre conquered -----> 25 Wolf riders will join the army for every acre conquered Dark Elf: +35% mana regeneration -----> +100% mana regeneration High Elf: Remove: Cannot explore Add: 15 longbowmen will join the army for every acre conquered Longbowmen (0/9) - 975 cr -----> Longbowmen (0/9) - 1300 cr Wood Elf Remove: Hideouts hold 75 citizens Grassrunner (0/3) - 280 cr -----> Grassrunner (0/3) - 300 cr Light Elf +15% spell damage -----> +25% spell damage +10% spell success rate -----> +15% spell success rate Templar Remove: 20% less land required for Mage Level Cleric (5/4) - 600 cr -----> Cleric (5/3) - 550 cr Spirit Apparition (0/4) - 375 cr -----> Apparition (0/4) - 500 cr | |
CBeast, May 2009 | |
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rawr
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Halcyon, May 2009 | |
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nice ^^
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Beau Ilf, May 2009 | |
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nice.
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Halcyon, May 2009 | |
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query on LE spell mods:
- does 25%+ damage apply to received dmg as well - the success rate bonus: is it applied before churches are taken into account? |
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HaRRy, May 2009 | ![]() |
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Quote - does 25%+ damage apply to received dmg as well yes Quote - the success rate bonus: is it applied before churches are taken into account? Doesn't matter in the formula. |
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bleEDer, May 2009 | |
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i love this one..
- Entering protection during war causes one half of your land to count towards your alliance's defeat |
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bleEDer, May 2009 | |
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but somehow don't like this:
- Raze: Reduced damage by 25% waiting 6 hours return time for attackers(except ravens) is already a pain is the @$#..why reduce damage by 25%? i already love the fact that attackers can actually kill.. |
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HaRRy, May 2009, edited | ![]() |
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Hello, I've made a few more changes next to the rest announced.
I haven't slept the last 6 weeks just to code ork so I hope you will all enjoy it. Changes are likely to be uploaded within 1 or 2 days. If you find bugs, please use the bugs thread in the Game Talk forum or message me directly. Changes - Land Claim: You need to send at least 1 tpa per op to get optimal results. Results are,on average, 2.75 acres per successful op with 1 tpa sent. There are no actual differences between sending 1 or 3.5 tpa or sending 1 or 20 ops at once. Except for the minimum of 1 tpa per op it's just based on luck how many acres you really get. - Eagles: 50% extra max mp instead of 35%. Eagles will get a big revamp next age, for that to happen we've decided to take eagles out of choosing. So if you want eagle with 50% extra max mp... get them fast! before the next age starts. - Rept Hai Cold Blood (0/6) - 700 cr --> (0/7) 800 cr. Fixed quad losses to attackers when attacking Rept Hai. - Balrog: Changed from 1% extra magelevel per 1000 fame to 1.5% extra magelevel per 1000 fame. If anyone ever wonders, this won't help you get to magelevel 1000 even if you tried really really hard. We capped it |
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Gilga, May 2009 | |
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the oleg hai change is useless haha you attack and get the guys lost back? no gain...
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