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Topic: Blasphemy Crusade (archived)
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Aqualightnin, January 2010

“CBeast, 7 hours ago
I think reducing the BC damage is the best way to go. It's kinda ridiculous that a 20k tribe can hit anyone in the game and automatically destroy all their guilds and HOs, as well as some academies

not the case. they destroy the same as a optimal hit would, no more. its not like they destroy 10x as many buildings because they are bigger.

im pretty sure # of buildings destroyed is the same whether a 4k tribe hits a 4k tribe or if a 20k tribe hits a 4k tribe. that would lead me to believe its determined by defender size, not attacker.

if im wrong, please let me know, but i've done some BC's, and i promise you all indications point towards # of buildings destroyed being relative to defender size/building amounts, and independent of the attacker other than if the attack fails or succeeds.

~aqua


Morbid, January 2010

i say no to fail rate for attackers..penalty for damages would do,like there'll be some percentage of damage depending on size of the attacker and the tribe being attacked..fail rates would really suck for attackers,attacks is only a one-time offense which would take hours(6 hours for BC/Raze etc..)unlike for T/M,mp's and tp's replenish per tick and a tribe with 200 citz would definitely die with 1 fb if you replenish 300 mp/tp per tick.


Morbid, January 2010, edited

Quote
im pretty sure # of buildings destroyed is the same whether a 4k tribe hits a 4k tribe or if a 20k tribe hits a 4k tribe. that would lead me to believe its determined by defender size, not attacker.


BC from a 20k tribe against 4k tribe has somehow small damage compared to a 4k against a 4k,BC's within range has optimal damage(?)(esp. if you're a viking[evilgrin])..


Sesshomaru, January 2010

Quote
if a 6k person BC's a 2k person, he will do normal building losses as if he was a 2k person hitting a 2k person. whereas if a 6k caster does a ton of spells on a 2k tribe, more than likely they will be able to do a ton more damage than one BC across 6 turns of casting


i don't think that's totally correct. the mage would get a failrate of about 75% (autofail plus failrate for op'ing out of range tribe) PLUS a penalty to all damage. the one race that might pull it off could be LE, since they have better success rate and 35% more damage.

Quote
attacks is only a one-time offense which would take hours(6 hours for BC/Raze etc..)unlike for T/M,mp's and tp's replenish per tick and a tribe with 200 citz would definitely die with 1 fb if you replenish 300 mp/tp per tick


that'd require being in warmode, whereas an attacker can do pretty much the same amount of damage (barring weaponries) at any time.


NORRIS, January 2010

BC is also hugely useful in making a tribe smaller for 2 updates or so and thus potentially pushing them out of t/m range

I think the 6 hrs it takes for the army to get back is enough of a nerf, relaistically you would only get 3 in. That would be quite difficult anyway. Blasphemy doesn't destory homes and doesn't completely cripple a mage. Doing it outside of war is probably not a good idea because you only damage them (revenge?) but you gain no advantage yourself. Thieves are relatively cheap in any case and they are also usually out :P.

Also I am pretty sure balsphemy kills up to 10% theives.

Light eleves shouldn't op bigger tribes haha - i've tried it, doesn't work at all... same mage level, they didn't have seal of deflection on, still only about 20% success rate for some reason haha but then again that was DM :P


Sesshomaru, January 2010

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Thieves are relatively cheap in any case


so not true =P take owls for example...


CBeast, January 2010

The last two times I have been BCed were from tribes that were both more than 2x my size- both times I was left with 0 guilds and 0 HOs, plus reduced academies. I don't know what optimal destruction is from a BC, but it seems that this damage is a bit excessive. I also recently BCed a tribe that was about 1/8 of my size or so and it destroyed all guilds, HOs, and acads (only 45 total though, so it's not as excessive)


Kelvin, January 2010

It's because you don't destroy a % of the buildings, but a % of total land...


Bolle, January 2010

Yay Kelvin, back me up :D (see page 1, these people have a hard time learning)


Joe, January 2010

Generally if you have less than ~4% guilds and/or hideouts, they'll be taken all I think. Same for acads btw but ppl generally run more than 4% acads.

Anyway, the building loss isn't very significant imo. What's worse is the military loss on BC's from 20k tribes...

On the other hand it's not really true that the attacker loses nothing: he loses time that he can send his army out. He can only hit 1 tribe per 4 or 6 updates. If that happens to be you, poor you in that case but you have bought time for your alli mates or the rest of orkfia by bearing that damage.


Darkwing, January 2010

nostalgic......[:)]

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