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Aqualightnin, January 2010, edited | |
I have a few questions about this. when you cast MV on a tribe, it removes 0-2 spells on a target, is that purely random, or is it based on things like optimal range? it says “removes active self spells”, if it is just self spells, what about offensive spells? will it remove effects like venom, engineered virus, enchantress salem, etc? also, Is it completely random which spells get removed, or does it have a set system, like does it start at the bottom of the list and work up or something? I've never really known, so thought I would ask it here :P ~aqua | |
Bolle, January 2010, edited | |
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active self spell probably means that it must be active. So it doesn't remove a selfspell that isn't running. For instance it could've been coded to remove a random selfspell from the total list.
So it will remove all active spells, buffs, penalties, whatever it is that is on your tribe and not started by thieves. I believe it's completely random. and what I remember from HaRRy is that its 90% chance on 1 removed, 5% on 2 and 5% on 0. |
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Joe, January 2010 | |
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That's correct.
Certain effects can't be voided though I think... Not sure for example about Venom attack. But things like Pest and EV certainly can (anything that is actually a spell and not an effect of an attack or thief op can be voided I think) |
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HaRRy, January 2010 | ![]() |
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not entirely correct
- entirely random - 10% chance 2 spells - 10% chance 0 spells - 80% chance 1 spell. - Should include all items the same as on the mystics advisor page. |
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Sasuke Uchiha, January 2010, edited | |
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added : can remove salem. and also almost all ur self spells.
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HaRRy, January 2010, edited | ![]() |
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almost?
What's that supposed to mean? |
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Aqualightnin, January 2010 | |
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i was wondering that myself
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Halcyon, January 2010 | |
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like 0.01% chance that one MV removes all running spells?
and i thought it already voids ES |
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Scumbag, January 2010 | |
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It voids ES,
but when you check your defence you will notice that the spell bonus is still missing till next update |
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Morbid, January 2010 | |
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so it doesn't actually removes ES..Deams Hunt would still be inactive..Void removes all except ES(even Venom,Pest,Race specific spells)
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Bolle, January 2010 | |
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can be faulty display. But can be tested i suppose ;)
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Aqualightnin, January 2010 | |
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odd, when i think of magical void, i think of it as your mystic casting it upon a foe to remove their beneficial spells. having it remove negative effects like venom/engineered virus/ES seems counter-intuitive to me.
i mean someone in your group spends the mana to cast Engineered virus on a target, and your rept hai hits them with a BC, then you decide you want to remove their quanta/harvest/elendian/etc to further impair their tribe, you may end up removing the negative effects you worked so hard to put on them.. i would think that my mystic is intelligent to only “void” or remove spells that are beneficial to the target tribe. then on the other side of it, i would like to think that casting Magical Void on a friendly target would also only remove negative effects, EV, ES, Pest, Venom, Etc. but maybe that would make it too overpowered? i dont know, but from the spell success calc on the orkfia toolbar it has a higher difficulty than other similar spells like ES, probably harder than heal as well, so i dont see a problem with it acting more intelligently.. :P here's another idea, anyone think it would be a good idea to have it list the spell(s) it has removed rather than just saying “you removed 0/1/2 spell(s)” i mean i would like to see something like “your mystic successfully removed 'spellname' from your target”. as it is you have to do a truth's eye before and after to figure out which one you removed.. just some thoughts, anyone agree? ~aqua |
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Halcyon, January 2010 | |
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i thought magical void is just that - void. of. magic. no spells :P
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Morbid, January 2010, edited | |
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casting Void on a friendly tribe(Alli mate) would remove all spells including Self spells wherein your intention is to remove offensive spells only..I like the idea of Aqua,knowing which spells you removed,on the other hand,this is where teamwork/alli coordination takes place(mages doing MV afterwhich thieves do the TE)..
but intentionally voiding Venom/EV(off spells) on an alli mate would be more convenient within the Alliance(just like Heal which solely removes Pesti) just a thought.. |
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HaRRy, January 2010 | ![]() |
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Quote i would think that my mystic is intelligent to only “void” or remove spells that are beneficial to the target tribe. Your mystic can not easily see what spells are there and tries removing them without knowing. The thieve has to do the work to figure out the actual spells. Quote here's another idea, anyone think it would be a good idea to have it list the spell(s) it has removed rather than just saying “you removed 0/1/2 spell(s)” i mean i would like to see something like “your mystic successfully removed 'spellname' from your target” Same idea really, the mage doesn't know. Teamwork is key here! |
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Sasuke Uchiha, January 2010 | |
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i like to know what mistic removed but we already has true eyes to know, so not necessary now.
the more important is how to remove ES, and really2 remove it from the magic little box like heal for pesti. why we just can't add heal to remove ES too ? |
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HaRRy, January 2010, edited | ![]() |
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that would ****(censored) for ravens if ES would have been removed so easily.
And as I said before, MV does remove ES. And if it doesn't, it should have been reported as bug because afaik it always worked(I've done this trick in the past) |
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Sasuke Uchiha, January 2010 | |
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yes, MV did remove ES by ur mate and ur blind enemy. but it is really2 hard to remove spells by MV if ur target has high % acad + ch with possibility will remove all ur self spells, and also it need a hugh amount mp for only 1 ES.
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Bolle, January 2010 | |
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yeah well it's also hugely hard for the ESer to ES a target with high % acad and CH ;)
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Sasuke Uchiha, January 2010, edited | |
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with mage lv.15 i can send ES to the target with mage lv.20, at least 1 of 9 attempts.
but not with MV. for mage lv.20 to use MV to mage lv.15. no3, its 1 of 15 attemps or more. and hope lucky it's ES not others spells ^^ |
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Chonka, January 2010, edited | |
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I always thought that an alliance would set up with attackers ready for the ES..
So even if ES could be Voided, it is unlikely that you'd have enough time before the attack. [i]Though there was one time when I was online.. and I had a few fail-ops for intel.. I grew suspicious. I had Mozilla refresh every 5 seconds on my Tribe News.. .. who would have thought that an ES was cast.. I would have had enough time to Void it, but I never knew.. Quote [/i]
Such is life. |
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Bolle, January 2010 | |
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with MV i usually get ~40% ratios with ML 20 vs ML 15. If the target is within size. Penalties, remember =.=
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Sasuke Uchiha, January 2010 | |
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so, the penalties for team mate too ? that make MV to remove ES is really2 bad choice. lol
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Acwder, January 2010 | |
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wth ES is voidable? Since when?
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Morbid, January 2010 | |
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ES can't be voided,been tryin it..yes it'll tell you that you've removed 0 spells but still Deams Hunt is inactive(bug??)..if ES can be voided,since when??
if ES can be voided,it's not a problem with ravens,open 2 tabs/windows,1 for (mystics)ES and 1 for invasion,go OL 10seconds before end tick,immediately cast ES then invade if it's a success,there's no way someone could void ES 5seconds before tick(if he notices it).. |
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HaRRy, January 2010 | ![]() |
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I just tested on devork.
On a target with deams running I cast ES and then I voided all spells. After that the target's ES was gone. Also his spell bonus from Deams was gone because I voided everything. Also after that the target could recast Deams hunt and the military Advisor told the target the spell bonus was on again. So: - ES is voidable - Deams hunt can be recast and work |
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