Forums
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Jamzi, June 2010 | |
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The guide should state that ravens take 3 hrs for a Raze in the “Race” section since that is where most people would look when deciding which race to play. I chose Raven this age based on that section (as indeed it is even linked from the screen where you choose race).
I think all the races are too over complicated and fussy, in my view this is the biggest problem with the game right now and AatW would do well to have a complete overhaul (rather underhaul) of all the races. I say it again even though no one listens... Keep It Simple Stupid. |
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Plato, June 2010 | |
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•Halved damage on Blasphemy Crusade, Raze and Pillage.
That makes them rather useless as “shock troops”. And there is always the fun part of raven hunting, so I understand Jamzi´s disapointment. |
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Bolle, June 2010 | |
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# Two/third of normal losses on all military attacks
Or, in short, they're a bit stabilized. I felt I had to do that since they were given an extra point on the elite. Rather imba already, can't have them deal too much damage as well :) |
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Jamzi, June 2010, edited | |
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By the way i still cant see the part in the guide that does state ravens dont have 1hr return on razes? I accept the half damage as that is stated and i knew that when signing up to raven.. but where does it say that they dont return within 1 hr anywhere in either the raze section or the raven section? Talk about having my wings clipped...
Raze Your troops rush into the lands of the enemy without care to numbers, destroying as many homes as they can. •Can send 50% to 100% in offense of opponent's defense, with maximum damage dealt with 100% of offense sent. Destroys a number of homes, equivalent to 10-20 arsons depending on how much offense is sent. Homes destroyed cannot be built upon for 2 updates. •6 hour attack time; 4 for viking. •Optimal damage range from 50% to 150% of your tribe land size. •Losses equal to blasphemy crusade. •Deals 50% more damage in war. Raven Once worshipped by humans, and with good reason! What they lack in military power, they make up for with incredible speed and ferocity. The raven has the uncanny ability to attack and return to a defensive position before the enemy knows what hit them. Racial Abilities •1 hour attack time •On a failed attack 50% will return after 1 update •Two/third of normal losses on all military attacks •Two/third of normal landgain on standard grabs •Halved damage on Blasphemy Crusade, Raze and Pillage Military Units Class Off/Def Cost Basic Nester 0/0 10 cr Off Blackclaw 2/0 130 cr Def Razorwing 0/6 740 cr Elite Blackwing 5/6 835 cr Thief Screecher 0/0 350 cr |
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Bolle, June 2010 | |
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Raven
Remove: 500% losses on blackclaws Add: 33% lower combat losses (two/thirds of normal combat losses) Change: Deals 60% of normal damage on BC, raze & pillage ----> Deals 75% of normal damage Blackclaw (2/0) - 90 cr -----> Blackclaw (2/0) - 130 cr Razorwing (0/5) - 640 cr ------> Razorwing (0/6) - 740 cr Blackwing (5/5) - 750 cr -----> Blackwing (5/6) - 835 cr Age 28 changes thread in announcements. So actually, the Races page is all wrong, you destroy 60% :P |
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Joe, June 2010 | |
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@ Jamzi: for all races there is a + 2hr rest time on BCs and Razes except for Vikings.
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Jamzi, June 2010 | |
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OK thanks... it does need to say in the guide under raven then. Currently you have to be either part of the dev team or psychic to know what a lot of these bitty rules are... :-/
When did that change come into effect? |
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HaRRy - Coach, June 2010, edited | |
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Even though it seems logical for some of us including myself it certainly wouldn't hurt if the guide would say +2 hour resting time.
And only in the races guide make the exception for vikings. We can't really follow Jamzi's idea. Then we'd start have to write too much in the races guide. It's not just raze/bc that takes +2 hours. If you start with writing that you will also have to include that it's -1 hour on 20%+ war sci and -1 hour if your alliance kills a big tribe in war. And well Jamzi, we just use two separate things. Return time and time before you can attack again. Does never have to be the same. 2hr extra rest time is quite old afaik. Maybe clarify that more by writing return time instead of attack time? |
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Jamzi, June 2010, edited | |
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lol DW.. :P
Maybe we should have less of these ridiculous over complicated systems for every part of AatW now... back in the days when it was simpler the game was a lot more popular. Take chess.. it is easy to learn the basic rules of it but then the strategies you can think of make it fun. AatW is now so complicated I can't even begin to strategise since I don't know what the rules are anymore since they change every 6 weeks... in addition I cannot refer to the guide but have to know to look in a certain forum post or somewhere else... things are just not logical at the moment.. Anyway thanks for all your replies, I do appreciate that at least :) |
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jammed, June 2010 | |
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•6 hour attack time; 4 for viking.
it shouldn't be 6h attack time. it's still 4h attack time +2 hr you can't send your army out. the guide itself is flawed. |
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Aqualightnin, June 2010, edited | |
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in the 6 ticks it takes a normal race to raze, a raven does two at 60%, so 120% of the normal damage in 6 turns, only difference is 2 attacks at 2/3rds losses, meaning 4/3rds total losses.
so ravens take 33% more losses to do 20% more damage, and get the advantage of their military always being home (short of the few seconds end of tick when they attack) i think thats fair. ----------------- about the guide - it states raze is a “6 hours attack instead of 4” for basic races, that right there tells you 2 extra ticks. so ravens are 1+2=3, not that hard to figure out. but im sure we can make it clearer for you if needed. ---------- easy fix, in the guide, for all attacks that have extra attack times, like BC/Raze, simply put “this attack requires a 2 hour rest period after the attack <insert flavor text somewhere in here>”. then for races that are exempt from this, simply put something like “Doesn't need 2 hour rest period after XXX attacks” on the races page rather than the current “”Hit 'n' Run & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)“” for vikings for example. ---------------- |
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Jamzi, June 2010 | |
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stating “1hr attack time” as a raven race trait is misleading when it is not the case for all attacks (as it used to be).
The main point of a raven was always the 1hr attack so the fact it doesnt exist anymore completly should be stated in the race guide section... |
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HaRRy - Coach, June 2010, edited | |
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The attack time is 1 hour. But what's new(new? I can't even remember it was ever different) is the rest time.
Rest time is attack type specific and not race specific. So does not belong on the races page. |
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Aqualightnin, June 2010, edited | |
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jamzi.. seriously. im usually patient but this is getting redundant.
1 hour on everything would be game breaking, which i imagine is why you picked it. as long as i can remember, BC/raze/HnR have had restrictions on them. ------------------- quote - “stating ”1hr attack time“ as a raven race trait is misleading when it is not the case for all attacks (as it used to be).” LOL!!!! Please, quit trying to twist it around. you are trying to say ravens don't get a 1 hour attack time??? they do! raven has the 1 hour attack time, just like always. you attack, and 1 tick later, they are back! there is the rest time after, but your soldiers are always home to defend, that is the defining characteristic of a raven. the rest applies to everyone except vikings, which is exactly what the guide says on the attacks that have it, and the racial restriction for it is also on the race page for vikings. we will gladly make it clearer to understand in the guide, but right now the info is there. no harder than figuring out that 6-4=2... |
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Sasuke Uchiha, July 2010 | |
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How about add highlight to the every changed after uploaded, so if ur late read the announcement you still know what had been changed (stat and cost). thanks
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Martel, July 2010 | |
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I actually agree with Jamzi, for ravens who regularly send their whole army on attacks it may come as a surprise if suddenly they need 2 hours extra time. Maybe it is a miss when coding the new raze attack?
Need to enter it into either suggestions or bugs tracker so this won't get lost. |
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Dev Lord Iluros, July 2010 | |
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Guide has been edited to be a little more clear hopefully.
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